Friday, 12 December 2014

Final Level



Final Level Build.

I feel satisfied with the out come of the level.
The only thing I would Improve is the details of the
the 3rd part of the level and the alarm sound removed from the 3rd
part of the level.

Temple Model update

Finally made some progress with the temple assignment.


I find modeling to be easy but annoying ,as it has a tendency to go horribly wrong xD

On the other hand ...
 Texturing is A PAIN ... So many things go wrong ...

Well At least it starts looking alright after working in to it a bit.


Wednesday, 10 December 2014

Level Update 2/3 completed



The second part of the level is completed :D

I had some troubles with the trigger on the Lobby as the script didn't work properly,
then I remembered you can assign multiple scripts to one trigger , which pretty much saved me.

I also think my character is constantly running which is why I will decrease is movement speed.

My level feels really short... ;/


Tuesday, 9 December 2014

Sketching in Sketch Book.... Learning ....



Sketches I do in my free time.
I feel like my the poses of my characters are more dynamic and I'm slowly 
improving on my faces and expressions.

Thursday, 4 December 2014

Level Progress



I almost finished first part of my level ... the coding is also almost completed.
I'm satisfied with my level so far...

I also stated laying out the second part of the level..

I will post another updated when second part of the level is complete with coding.

I also need to put in a GUI system that manages the objectives and commands for use of different buttons.

Wednesday, 3 December 2014

Life Drawing Female

We started to focus more on the values in the sessions and I also feel like I can plot the body proportions out faster which gives me more time to work on the shadowing of the body..

I still have loads to work on when it comes to values that can be found on a body.
 

 

 

Tuesday, 2 December 2014

Skeleton Structure Study!

Our H/W for this week was Anatomy - skeleton.

I done some studies of how skeleton structure looks like and how it behave but it was long time ago. going back to it I looked a the differences between female and male skeletons and how they could affect the form.

The most noticeable differences were at the crotch ( pelvis) and Chest (Ribs).

< final orthographic view of a skeleton.

Friday, 28 November 2014

3D Assigment! Temple..


Today we Were task with modelling of the temple form the photo on the left.

We were given 2 basic textures for the walls and the roof top which will help with texturing of the building.







I started with measuring the size of the building by making the pillars on the side and matching the distance between them by eye.


This is the progress I made in the 3 hours. I feel like there were more optimal ways of doing the rooftops and windows. 



Proportions




Today in class we were shown how to measure the size of a character by looking at the proportions of their heads to the bodies.

Our task was to make a Dwarf (3 heads in size)
and elf (9 heads in size).

It made me think on the size of the characters, as before I didn't pay much attention to it.

I feel like the characters I made were good in proportions.

Wednesday, 26 November 2014

Life Drawing Values..


This session we focused mostly on the values of the model.
I pushed the values to extremes to see how the values were distributed along the body.

^ I need to work on my values and this kind of gave me an idea on how to go about it...



Monday, 24 November 2014

Armoured Vehicles

I approached this task in a different way...

Before making a mood board I drew how I imagined the armoured vehicles would look like.

< to keep the perspective fairly correct I copied over the composition of the first tank I drew and working around it to make more interesting designs.

After I was satisfied with my out comes I looked at real life armoured vehicles and some concepts by other artists.

For my next ideas drawings I'm gone extend and improve the 9 initial ideas and cut them down to 3, and use reference from real life tanks on how to detail out the futuristic armour.


From my first 3 drawings I picked 3 that I liked the most. I added values and details that will help me decide on my final outcome for an armoured vehicle.

I anticipate that allot of people gone do a tank/hover tank, which is why I will go with my first design. "Self Propelled Gun".

< Final in Grey Scale



Friday, 21 November 2014

Rigging and Animating "The Turret"

We learned today how to rig and animate the turret we worked with previously.

I'm looking forward to working with character rigging and animation as it sounded interesting.

Values Practice!

Today we went over applying of values to make an object look 3D..

The values is the area I actually need to improve on as they help to bring 3D from into the drawing.





Wednesday, 19 November 2014

LifeDrawing ... Portrait ssss

Life Drawing...

Today we focused more on parts of the body rather than the body's as a whole as we did in previous Life Drawing sessions.

I could work more on the shadowing on the body which helps to improve my values when it comes to skin, as I find it difficult to match the values when I draw from Imagination.



Tuesday, 18 November 2014

Insectoids! xD

Insectoids, 2 week Uni assignment!

I really enjoy working on character design which makes this exciting for me xD.



First I created a mood board about insects...
Yea... xD
It helped me figure out the approach I can take with human like insect forms.

Insects parts of the body are fundamentally  different in the way their bodies join together.
This means that to make the Insectoid character
I need to look how to change the human body connects.

For the first part of the design I want to find a form I would like to work to the end.

Here everything is rough... I just want to get the proportions of the character down and create an
interesting silhouette.

Each sketch took about 30 seconds... pretty much doodling xD...



Kinda run out of space on the previous canvas xD so I moved on to the next one...

On the first one I already had some good Ideas with context... but I still wanted to explore more.
...
...
...
...
...
...
...
Out of the initial Ideas I picked out 3 that I liked the most :D

I blocked in their shape so I can just work around it to create a gray-scale painting..

I will pick out 1 of them and add colour to it as well as orthographic views of front side and back.
...
...
I decided to develop the one on the left as my final character design.
...
...
...
...
...
...
...
...
...


Saturday, 15 November 2014

Concept Art - Runic Valley

Inspired by Feng Zhu style of painting.

Still far from being good...

First I drew a Line art to make sure the composition of the painting is correct and that I like the overall feel of the scene.






I then painted over the line drawing fixing the perspective. and adding more details that were not on the line drawing.

I also added a village between the fore ground and background to improve the scale comparison between the objects.

Final Piece: After the initial painting I just went and detailed out the whole scene focusing on the values of the piece.

Wednesday, 12 November 2014

Life Drawing 12/11 INNNKK!!!!

Ink Yea I actually enjoyed that Life DRawing session xD
INK MORE PLS xD