Hi. This Place is MINE ! xD My work for CGA course will be posted up here.
Showing posts with label Level Design. Show all posts
Showing posts with label Level Design. Show all posts
Friday, 12 December 2014
Final Level
Final Level Build.
I feel satisfied with the out come of the level.
The only thing I would Improve is the details of the
the 3rd part of the level and the alarm sound removed from the 3rd
part of the level.
Wednesday, 10 December 2014
Level Update 2/3 completed
The second part of the level is completed :D
I had some troubles with the trigger on the Lobby as the script didn't work properly,
then I remembered you can assign multiple scripts to one trigger , which pretty much saved me.
I also think my character is constantly running which is why I will decrease is movement speed.
My level feels really short... ;/
Friday, 14 November 2014
Monday, 10 November 2014
My Game Level
This is the first part of the level for my "Game"
Plan:
-Main character starts of in the accommodation.
- When he leaves the accommodation after 5 sec alarm triggers which locks down the area.
- Main character doesn't want to just stand still and wait for explanation so he decides to look for a way around the lock down
- Finds the hatch
-Walks down the ladder
-Jumps over obstacles
- Picks up a Wrench
-Proceeds towards end of the level
-Hears a conversation through a ventilation shaft
-Proceeds to the exit.
More Detailed Map of the level:

Video of the Level:
(the objects placed are just representations of objects that would go in to those positions )
Small differences from the initial plan regarding the layout and size of certain objects
and rooms. As I wanted the house of the character to feel really cramped/small , to signify
that he lives in the poor part of the station.
Plan:
-Main character starts of in the accommodation.
- When he leaves the accommodation after 5 sec alarm triggers which locks down the area.
- Main character doesn't want to just stand still and wait for explanation so he decides to look for a way around the lock down
- Finds the hatch
-Walks down the ladder
-Jumps over obstacles
- Picks up a Wrench
-Proceeds towards end of the level
-Hears a conversation through a ventilation shaft
-Proceeds to the exit.
More Detailed Map of the level:
Video of the Level:
(the objects placed are just representations of objects that would go in to those positions )
Small differences from the initial plan regarding the layout and size of certain objects
and rooms. As I wanted the house of the character to feel really cramped/small , to signify
that he lives in the poor part of the station.
Monday, 6 October 2014
Space Nemesis General Idea
Main Plan:
(Open in new tab to Enlarge)
I had fun thinking of my own game... :D
<< I still think allot of it will change through out the process of making the level its self.
...
Well this is good for the starting point..
Beginning of the Level:
<< my final level (1/3 sections) will be most likely like this
(Open in new tab to Enlarge)
I had fun thinking of my own game... :D
<< I still think allot of it will change through out the process of making the level its self.
...
Well this is good for the starting point..
Beginning of the Level:
<< my final level (1/3 sections) will be most likely like this
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