Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts

Friday, 27 March 2015

Personal Work Environment

                                          
I worked on my painting techniques using textures in this exercise and assigning
depth in to the environment so that the values are showing well.
I also worked on my sketches.

I feel like some of the pictures worked well and some didn't value and composition wise.
I found that scenes that are lighter in colour are harder to get the values right.


Friday, 20 February 2015

Paint Over Techniques :D

Today we went over paint over techniques.
I found it pretty helpful as it also shows me the way of 
applying texture to objects and fixing their perspective. 
After applying the textures to a hard surface object we went to applying 
textures to an organic object; a vampire.
I think the paint over that I applied didn't deviate to much from the 
original model, and it added some interesting elements to the design of the vampire

Tuesday, 17 February 2015

Lava Monster. Follow Up

For this week we were assigned to do a Lava monster of our own
rather than painting over an existing one. I didn't want to be influenced by 
any concept art I decided to not have any research before hand.
I went straight in to the design of my lava monster. 
After I had my 3 designs sketched out I started to look at the colour
schemes I could use for my Monster.
I picked few different ones from the texture of rocks.
I would think that lava monster would be made out of mostly rocks.
That is why I focused on a rocky design.
I then applied the different colour schemes to the 3 designs I had.
I finalized my design by adding lava effect to my Rock Monster.
To turn him in to legit Lava Monster.
The Idea behind him is that his a fire spirit that has lost his
physical form and was forced to create a body out of rock to remain
an existence in the human world.

Design:
The monster joints between floating parts of the body could be better represented.
I could also use some texture to make the monster more realistic looking, as it look a
bit cartoon like.

Friday, 13 February 2015

Lava ! Paint Over ;D


Today in class we learned ho to create lava effect in Photoshop
I think I went a bit over board on the lava monster but it came out
looking pretty well. It might be not clear enough as a concept.

Friday, 6 February 2015

Pixel Art

Yay Pixel art.

I find pixel art to be easy to create, but its a laborious task.
Pixel art in "" perspective is allot of repetition of the same lines
which I find really repetitive. 
I much rather do pixel art in flat view rather than in perspective 
as all that matters is the creative side as there are not that many
technical elements.

Monday, 5 January 2015

Christmas Break Work 2014 :D

Glider Design :D
I like how the Glider came out. Its probably not practical in the real world,
but could work in fantasy.
The question is how far can I push the designs? so they are not completely
out of this reality/ But do they have to be? Do they have to really on the
physics of real world?

Body Study / Character design
I pushed the curves slightly to show the feminine side of this character.
While posing her in an aggressive stance.
I feel like the upper body is a bit small when compared to the rest of the body
and her face feels flat.
I wanted her to have the look of a fighter from underground.

I noticed most of my Studies up to this point focused on the proportions of the body
so over the Christmas break I decided to look more in to the characters facial 
expressions and their face/hair designs. I spent small amount of time on other 
details like outfits.

I still looked at how the female and male bodies differ but I also looked at them in 
closer detail like face and hair.




Other than bodies I studied composition, to be more specific how would 
I place the character in the scene.







































I though I done fair enough of studies and I feel like I'm improving bit by bit.

Friday, 28 November 2014

Proportions




Today in class we were shown how to measure the size of a character by looking at the proportions of their heads to the bodies.

Our task was to make a Dwarf (3 heads in size)
and elf (9 heads in size).

It made me think on the size of the characters, as before I didn't pay much attention to it.

I feel like the characters I made were good in proportions.

Monday, 24 November 2014

Armoured Vehicles

I approached this task in a different way...

Before making a mood board I drew how I imagined the armoured vehicles would look like.

< to keep the perspective fairly correct I copied over the composition of the first tank I drew and working around it to make more interesting designs.

After I was satisfied with my out comes I looked at real life armoured vehicles and some concepts by other artists.

For my next ideas drawings I'm gone extend and improve the 9 initial ideas and cut them down to 3, and use reference from real life tanks on how to detail out the futuristic armour.


From my first 3 drawings I picked 3 that I liked the most. I added values and details that will help me decide on my final outcome for an armoured vehicle.

I anticipate that allot of people gone do a tank/hover tank, which is why I will go with my first design. "Self Propelled Gun".

< Final in Grey Scale



Tuesday, 18 November 2014

Insectoids! xD

Insectoids, 2 week Uni assignment!

I really enjoy working on character design which makes this exciting for me xD.



First I created a mood board about insects...
Yea... xD
It helped me figure out the approach I can take with human like insect forms.

Insects parts of the body are fundamentally  different in the way their bodies join together.
This means that to make the Insectoid character
I need to look how to change the human body connects.

For the first part of the design I want to find a form I would like to work to the end.

Here everything is rough... I just want to get the proportions of the character down and create an
interesting silhouette.

Each sketch took about 30 seconds... pretty much doodling xD...



Kinda run out of space on the previous canvas xD so I moved on to the next one...

On the first one I already had some good Ideas with context... but I still wanted to explore more.
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Out of the initial Ideas I picked out 3 that I liked the most :D

I blocked in their shape so I can just work around it to create a gray-scale painting..

I will pick out 1 of them and add colour to it as well as orthographic views of front side and back.
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I decided to develop the one on the left as my final character design.
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Saturday, 15 November 2014

Concept Art - Runic Valley

Inspired by Feng Zhu style of painting.

Still far from being good...

First I drew a Line art to make sure the composition of the painting is correct and that I like the overall feel of the scene.






I then painted over the line drawing fixing the perspective. and adding more details that were not on the line drawing.

I also added a village between the fore ground and background to improve the scale comparison between the objects.

Final Piece: After the initial painting I just went and detailed out the whole scene focusing on the values of the piece.