Plan:
-Main character starts of in the accommodation.
- When he leaves the accommodation after 5 sec alarm triggers which locks down the area.
- Main character doesn't want to just stand still and wait for explanation so he decides to look for a way around the lock down
- Finds the hatch
-Walks down the ladder
-Jumps over obstacles
- Picks up a Wrench
-Proceeds towards end of the level
-Hears a conversation through a ventilation shaft
-Proceeds to the exit.
More Detailed Map of the level:
Video of the Level:
(the objects placed are just representations of objects that would go in to those positions )
Small differences from the initial plan regarding the layout and size of certain objects
and rooms. As I wanted the house of the character to feel really cramped/small , to signify
that he lives in the poor part of the station.
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