Friday, 27 March 2015

Personal Work Environment

                                          
I worked on my painting techniques using textures in this exercise and assigning
depth in to the environment so that the values are showing well.
I also worked on my sketches.

I feel like some of the pictures worked well and some didn't value and composition wise.
I found that scenes that are lighter in colour are harder to get the values right.


Game Encounters Space Enforcer Project!

This terms project was to design a flying,shooting game.
We were split in to groups of 3-4 people unlike the last solo project we done.
We assign work between us.
For start we decided to design some concepts for our work to have a general idea of 
what we needed to work on and how to distribute the workload.
I started of designing the mother ship (enemy main ship). but as we all started designing the concepts 
I went to do the main ship you gone fly.

Our Game is about fight through enemies and then destroying the mother ship it self.



I started to model a design but the shape of it wasn't as appealing .It was too similar to the 
aesthetic of the enemy ships.



For my second design I went for more block like design, so it looks 
more like the faction that's on the defensive. I made it look like a sports car.


As the group agreed on the direction I finalized the mesh
and started to work on the textures.

I liked how the textures turned out on the model.
Although I didn't unwrap it correctly and all my faces were all over the place when I was adding textures to the model.




Me and my group are satisfied with the outcome for the final model
I would work more it and add more details if the time allowed it.
I would also UV unwrapped it again as I only used automatic 
unwrapping which was a mess.

After I was done with the model of the main ship I started to work on the menu backgrounds

 For the main menu:
Themed after the planet and asteroids in the game.


For the in game menu:
I copied over the image and cropped it to have the same 
design while not focusing on the picture as much. 
The code I used for the Main MEnu

public class LevelLoader : MonoBehaviour {
public GameObject controls;
public GameObject highscore;

void Awake()
{
controls.SetActive (false);
highscore.SetActive (false);
}

public void PlayAgain()
{
Application.LoadLevel(1);
}
public void Quit()
{
Application.LoadLevel(0);
}
public void Exit()
{
Application.Quit();
}


public void controlsview()
{
controls.SetActive(true);
}
public void controlsVeiwof()
{
controls.SetActive (false);
}
public void highscoreview()
{
highscore.SetActive(true);
}
public void highscoreviewof()
{
highscore.SetActive (false);
}
}
The script manages the areas the buttons take you to.
The first part of the script is for managing going from the menu to 
game and from game to menu.  
Application.LoadLevel(1); Loads the main game level.
Application.LoadLevel(0); Loads Main Menu  so its possible to exit the level
Application.Quit(); Allows for Exit of the application


The second part of the code:
public void controlsview()
{
controls.SetActive(true);
}
public void controlsVeiwof()
{
controls.SetActive (false);
}
public void highscoreview()
{
highscore.SetActive(true);
}
public void highscoreviewof()
{
highscore.SetActive (false);
}
}

It disabled one window while turning on the other.


Menu in its final form;







Thursday, 26 March 2015

3D Model Assigment

This terms assignment is to model a character using the techniques we learned 
in the modeling of the T-rex base mesh.
I was given the character orthographic views and I was to model and texture it.


I started modeling with the feet.
I feel like added 1 too many edge loops which led me to 
have more complicated struggles with the rest of the body.


Although I had more vertices to move around I found 
allocating the shape to the design not that hard to do.


I had no problems extruding the arms to the sides and creation of the shoulders.
I had more trouble creating the hands, as I decided that 3 fingers don't look good to me 
so I decided to do 5 ,which wasn't the best of ideas.


After completing the hands I went on to extruding the head.

Instead of extruding the edges I extruded a face up and added 
edge loops to it and started moving the around to fit the shape of the head.
I feel like there must be a better way of doing this.







I then unwrapped the character a placed the unwrap in to 
to Photoshop where I extracted colours from the orthographic views.





The things I'm satisfied is that the body fits the orthographic view.
I'm not really keen on how the head looks in terms of shape.
More practice on modeling shall help me proceed xD



Wednesday, 18 March 2015

Frog Assigment

I started this assignment with some research on what makes frogs, frogs.
Mainly:
Head Shape
Eye Shape
Leg Structure
Fingers
I then started to sketch out some ideas for a frog creature/character.
I wasn't aware at the time that the creature needs to be Anthropomorphic.
I continued with sketching and refining the perspective of the frog and its 
design.
After finalizing the sketch I added some textures with skins of the frogs to add 
vivid colours to the design.
I painted over the textures to blend them in to the design and 
perspective.
So the design didn't follow the brief precisely as I focused on the mount rather than the Anthropomorphic frog design.
I like how the textures helped me to achieve the look of the skin on the creature.
I feel like the shadow is a bit out of place but that can be easily fixed in my future  
concepts.
I also think the character on top doesn't really fit the perspective of the frog very well.

Life Drawing

Today we done some 1 minute sketches and some closer analysis of the body.
I think my head to body proportions still need a bit of work as I feel
like the head is out of place.






Friday, 13 March 2015

SteamPUnk

First I done some research about Steam-punk and where it comes from.
I found that its a future advancement in technology from the view 
of wild west and late Victorian Era.
First I decided to design a modern version of a revolver.
How it could be seen to develop from the point of view of the 
Wild West Times.
I felt like the gun wasn't enough for this assignment.
So I designed a character that would use the gun.
I went through some design Ideas. to decide if I wanted the design to
be Victorian Era themed or Wild West.
I decided to go with the in between one.
I also like the cloth design of punk rock which could be associated
with Steam Punk.
I rendered the character to give it a finished look.

I feel like the perspective of the character is wrong, as the she
looks as if she's leaning forward when it was not my intention.

Future; Fix Perspective.