I enjoyed organic modelling more than hard surface.
I like the process of organic modelling. The base mesh is usually
the same or similar which makes you focus more on the design of the character.
The low poly mesh looks decent.
It also translates well in to high poly mesh when its smoothed.
I made one mistake on the mesh with the hand as there is a triangle that's hidden there.
Appart from that place im happy with the mesh.
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